ABOUT
ABOUT
I'm a composer crafting emotional, textured soundtracks for games and narrative media. My music blends ambient, cinematic, and orchestral elements — rooted in minimalism and melancholy.
I'm drawn to indie games — from RPGs to sandbox worlds — where sound shapes mood and memory. I also score trailers and experimental visuals, exploring how sound carries image.
Each score is a space: layered and intentional. I work quietly — using FMOD, MetaSound, and Unreal Engine to build immersive sound.
Need music with depth and presence? Let's talk. Reach me via Email or Telegram. I'm open to meaningful, creative collaborations.
MUSIC FOR VIDEO GAMES
SOUND DESIGN
INDEPENDENT WORKS
KONTAKT LIBRARIES
I created custom trailer sound effects for Secunda by Wavelet Audio, using the raw power of the human voice — especially deep throat singing (Kargyraa).
Designed braams, atmospheres, impacts, textures, and distorted basses, blending ancient vocal techniques with modern cinematic processing.
These signature sounds became part of the library’s core:
Atmospheres, Braams, Growls & Screams — voice turned into cinematic force.
I tested RUNA and created presets — synthetic basses, synths, plucks, pads, atmospheric drones, and noise textures.
The presets are inspired by Doom The Dark Ages, featuring strong trailer-style drums and percussion. Some patches went through heavy processing chains that transformed the original signal beyond recognition.
I also composed two atmospheric demos: one in the style of Doom The Dark Ages and another inspired by The Witcher; and made a detailed breakdown for these demos on Wavelet Audio YouTube channel.