ABOUT
ABOUT
I'm a composer crafting emotional, textured soundtracks for games and narrative media. My music blends ambient, cinematic, and orchestral elements — rooted in minimalism and melancholy.
I'm drawn to indie games — from RPGs to sandbox worlds — where sound shapes mood and memory. I also score trailers and experimental visuals, exploring how sound carries image.
Each score is a space: layered and intentional. I work quietly — using FMOD, MetaSound, and Unreal Engine to build immersive sound.
MUSIC FOR VIDEO GAMES
SOUND DESIGN FOR VIDEO GAMES
KONTAKT LIBRARIES
I created custom trailer sound effects for Secunda by Wavelet Audio, using the raw power of the human voice — especially deep throat singing (Kargyraa).
Designed braams, atmospheres, impacts, textures, and distorted basses, blending ancient vocal techniques with modern cinematic processing.
These signature sounds became part of the library’s core:
Atmospheres, Braams, Growls & Screams — voice turned into cinematic force.
I tested RUNA and created presets — synthetic basses, synths, plucks, pads, atmospheric drones, and noise textures.
The presets are inspired by Doom The Dark Ages, featuring strong trailer-style drums and percussion. Some patches went through heavy processing chains that transformed the original signal beyond recognition.
I also composed two atmospheric demos: one in the style of Doom The Dark Ages and another inspired by The Witcher; and made a detailed breakdown for these demos on Wavelet Audio YouTube channel.
INDEPENDENT WORKS