DIMA KOLTSOV
DIMA KOLTSOV
I'm a composer crafting emotional, textured soundtracks for games and narrative media. My music blends cinematic, orchestral and ambient elements — rooted in atmosphere and nostalgia.
I create music for games that value emotion and storytelling, where sound shapes mood and memory. I also score trailers and experimental visuals, exploring the relationship between sound and image.
Each score is a space: layered and intentional. I work quietly, using FMOD and MetaSound to build immersive sonic worlds.
You can also explore my YouTube channel, where I break down my projects, as well as my store with free samples and instruments.
MUSIC FOR VIDEO GAMES
SOUND DESIGN FOR VIDEO GAMES
KONTAKT LIBRARIES
Virtual instrument development for Kontakt and Decent Sampler. From sampling and scripting to UI design and sound design.
This project started from a simple realization: I couldn’t find a free guitar library for Kontakt that felt truly inspiring and well-made.
I shaped the concept and refined the sound, while my friend Alexander Buzhak performed the guitar, giving it its character.
Together with Wavelet Audio, we developed a custom engine that made it possible to create snapshots and a cohesive design.
I created a large collection of snapshots for the library, exploring different moods, tones, and cinematic textures.
The result is a fully free guitar library for Kontakt Player — the kind of instrument I couldn’t find — so I built it myself.
I created custom trailer sound effects for Secunda by Wavelet Audio, using the raw power of the human voice — especially deep throat singing (Kargyraa).
Designed braams, atmospheres, impacts, textures, and distorted basses, blending ancient vocal techniques with modern cinematic processing. In the 1.1.1 update, we added punchy trailer drums that I designed exclusively for this library.
These signature sounds became part of the library’s core:
Atmospheres, Braams, Growls & Screams — voice turned into cinematic force.
I tested RUNA and created presets — synthetic basses, synths, plucks, pads, atmospheric drones, and noise textures.
The presets are inspired by Doom The Dark Ages, featuring strong trailer-style drums and percussion. Some patches went through heavy processing chains that transformed the original signal beyond recognition.
I also composed two atmospheric demos: one in the style of Doom The Dark Ages and another inspired by The Witcher; and made a detailed breakdown for these demos on Wavelet Audio YouTube channel.
Louisa Arc is a cinematic vocal instrument for Kontakt Player, designed for expressive melodies, textures, and phrases.
For this project, I created a collection of custom snapshots featuring: atmospheric vocal effects, organic synth textures, trailer percussion, horns, calls, and cinematic sound design.
Two demo tracks composed by me to showcase these sounds are available on the Wavelet Audio website.
YOUTUBE
I create cinematic product showcases, tutorials, and promotional content for sample libraries, plugins, and audio tools. From atmospheric trailers to educational videos.
INDEPENDENT WORKS